Virtual worlds such as Second Life are interesting, but the success stories of companies creating something very valuable in it are few and far between. Rosedale compared it to the early days of eBay, where stay-at-home moms could set up shop and make money. "That’s the same thing that happened on the Internet in 1996," he said. "This is exactly the same phenomenon, but it’s being done in 3D."
It's commendably frank of Philip Rosedale, founder and CEO of Second Life parent Linden Lab, to say that SL "is just barely getting off the ground. It just barely works". Presumably he didn't quite mean it like that.
This article quotes Rosen as saying that:Thanks to processor advances by Intel (INTC) and Nvidia (NVDA), and more powerful computers running operating systems like Microsoft's (MSFT) Windows Vista, more people will soon have access to Second Life.
which is most remarkable for giving a positive slant to Vista. How often do you hear that?While speaking to an audience at the AlwaysOn technology conference at Stanford University, he walked his Second Life avatar around a Second Life store that he said makes between $2,000 and $5,000 to per month.
I have to confess that I don't really "get" Second Life and one reason for this is that every time I try and register it tells me that it is unable to register me at this time (but only after I've invested time trying to do so.
Anyway, I suppose we just have to wait and see on this one.
Journalism is a social process: we need to connect with our audience
-
Building an audience is a skilful dance, combining numbers, instinct — and
good, old-fashioned conversations.
No comments:
Post a Comment